![]() Elanra is a typical Herald, mostly of note as a way to quickly summon and bind Rylenn, a powerful Lumina Divinity that can make or break a game. However, the real hidden gem here is Guidance, which allows you to “get lucky” with your draws, almost on demand.The Casual Warlord’s Guide To Adrift
There are several card types in Adrift: Wellsprings are the sacred places where magical energies congregate. They typically produce resources, but some also have additional effects. Examples: [Prismatic Pool], [Forgotten Shrine]. Additionally, each card may belong to a faction. Factions are only taken into account for certain abilities and otherwise have no effect. Adrift also has three types of resources: Influence is used to claim Wellsprings and earn the loyalty of Heroes. At the start of the game, randomly decide the order of play. Then deal (7 + the number of players) cards face up from the deck. This is the available group. Each player starts with three Influence. On their turn, a player may spend Influence to claim cards from the available group. (Only one card may be claimed on the first turn.) Any cards claimed are put into play immediately, but do not take effect until the following turn. Once the available group has reached 7 cards, cards taken are replaced from the deck. Each turn, each player gains two Influence, plus any resources afforded them by their cards. Turns proceed until the deck is exhausted, then through all players once more. Each point of Influence spent is worth one Renown. All other cards are worth Renown according to the value listed on their top right. Card Renown isn’t tallied until the game ends. Some abilities or rituals also generate Renown.
Posted 07/05/18
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*faceplants belatedly into this* Ugh holidays, work and travel all over the place. But here’s a thing. (Image is a link to pet profile, just clicky.) Honor
Posted 07/05/18, edited 07/05/18
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The Paladin of Truth, Sambuca
This card depicts a warrior bearing a shield that bursts with divine energy. The bearer of the Indracas Shield has taken an Oath of Truth. In all that they do, the warrior must be honest and loyal or they risk the Indracas Shield turning its might against them. Sambuca is the newest shield bearer, but among the most faithful. The red glow of magic bleeds into their coat with the strength of conviction. As a party member, Sambuca is cautious and tries to avoid unnecessary fights. If a battle is unavoidable, they throw the full weight of their considerable strength against the enemy. Strengths
Sambuca’s strength lies in their ability to both take and deal powerful hits. The Indracas Shield is not just for show, and Sambuca is well trained in how to use it to deflect and counter attack. The Oath of Truth that Sambuca has taken gives an advantage to resisting illusory magic and sniffing out lies in conversation. Such skills are useful to a party bound to fight illusions or deal with corrupt tradesmen and nobles. Weaknesses
The single minded pursuit of truth blinds Sambuca to common sense and propriety. A tendency for blunt remarks is off putting on first meeting the Paladin. Though they do not try to pass judgement too quickly, Sambuca can be slow to make decisions due to a tendency to try to think through every aspect of a problem. As a newly anointed paladin, Sambuca lacks the knowledge of experience. Wisdom and Intelligence as the lowest stats provide extra difficulty in Sambuca’s quest. Not every problem is as easy as simply bashing it with a shield, however much Sambuca may wish that was the case.
Posted 07/05/18, edited 07/05/18
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Strength: 9 Dexterity: 12 Consitution: 7 Intelect: 6 Wisdom: 5 Charisma: 20 Ability: Applause
Posted 07/05/18
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The Knight Drawn Upright Drawn Reverse
Posted 07/05/18
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The card is used as a form of identification, or an extremely simplified character card. The card was given to Senovės by Oblivion, a rather odd fellow with a penchant for playing with cards. The card itself was created automatically when the pair met, appearing in Oblivion’s magical card deck along with the rest of the set. The card, when held, allows the carrier to recall Seno’s life as it was when she last met Oblivion. This effect is important due to Oblivion’s magical aura that causes memory and personality loss while around him. Fortunately the effects are temporary, assuming you have your associated identification card when you part. The description at the base of the card is relatively straightforward, showing a few simple points of data about the person on it. In this case, Senovės’ card reads ‘Female’, ‘Cursed’, and ‘Protected. The first point is obvious. The Cursed point shows an important flaw she has where she will randomly become berserk and attack any nearby creatures or objects in a fit of madness. This curse is unfortunately just as physical as it is magical, and as such is extremely difficult to cure, if at all possible. Fortunately, she is currently given a Protected status from two kelph named Howl and Tropie. These two have taken her in and are keeping her safe from any issues that might arise due to her curse.
Posted 07/05/18
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Card Effect: This card would be used in a dragon type deck. Titan’s special card ability is Dragon Tyrant, which is activated by sacrificing three dragon minions from your card or field. When Dragon Tyrant is activated, Titan can attack the opponent directly. This effect can occur once per turn, but ends your turn automatically. Meaning behind the card: When Titan’s parents, the former king and queen of the Ashlands, disappeared, it left the throne open for Titan to claim. Under his power, the kingdom shifted into a barren wasteland, and his subjects became prisoners. Titan is a cruel and merciless dictator who enjoys watching others suffer when they stop being of use to him, or frankly, just for the sake of killing. He feels he can never claim enough power for himself, so is always searching for new strength to take, even if it means laying waste to his own people. What this ends up meaning is: Titan can sacrifice others for the sake of growing his own power. But once his victims are gone, they’re gone for good. His gain shows a diminishing return, but the lust for more never ceases, so Titan continues without any sign of slowing down. This kind of ability can show great power in bursts and under the right circumstances, but can burn through your dragon minion cards in no time if you’re not careful. Keeping in mind using Titan’s card ability ends your turn immediately, so considering your moves carefully is highly recommended. Thinking through your actions is not something Titan ever did, so learn from his mistakes.
Posted 07/05/18
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When drawn upright, the card represents impending changes. The holder of this card is perceptive, with their dreams often serving as indicators of what is to come. This card does not reveal if this change is good or bad, but instead informs the holder to keep their eyes open for what is to come. When drawn upside down, the card represents an ending. Usually, the ending in question relates to the holder’s sense of isolation, but other times, it means the end of a relationship due to the actions of the holder. This open-ended and sometimes unpredictable nature of this card is often a source of frustration. Most can agree, however, that the ending that this card represents also reflects a chance for rebirth and newness if one is to pull themselves away from the safety of their dreams.
Posted 07/05/18
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The Progenitor Drawn upright Drawn reversed
Posted 07/05/18
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![]() Astoira is a kind of mistress of dreams, able to travel through the Astral plane. She enjoys dancing, and watching other people sleep and can be a little loopy. Sometimes she can help a soul leave an aching body so that it can properly heal. They have to be willing though. Her hair is actually The Void and you can use it to travel places that are linked. Her shrooms are also hallucinogenic which she can feed to people to guide their dreams and help them figure out meaning in the real world through it’s reflection.
Posted 07/06/18, edited 07/06/18
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