Feedback results are here! Feedback raffle and auto-buy will be done in the next couple of days!
The Gloomshroom
“Found these growing throughout the cavern.” Bruc explains, holding one of the gloomy looking mushrooms between two claws. “They were infected, too, I think. But, it seems our spell has cured them, as well. Still, they’ve got a potent magic to them. May leave you feeling a little washed out if you eat them—but they’re not dangerous. At least, not anymore.” In addition to a sticker, everyone who participated in this event will receive a Gloomshroom! This mushroom, when fed to a Mycenian, causes a desaturation effect much like that seen on the cursed individuals during the event. Similar to the Driftshroom, you will be able to ‘gloom’ your Mycenian each day, and may return them to normal again whenever you like. You must collect the Gloomshroom before the end of November 30th.
Gloomshrooms are also available through crafting, much like their Driftshroom cousin. The Prize Shop & Leftover Points The event prize shop will remain open until the end of the day on November 30th. After that point, all unspent points will first be automatically converted into whatever Talisman(s) they can afford, and the remainder will be converted into nuggets at a 100 nugget/point rate. Event Feedback Form Our event feedback form is now live, and will remain open until the end of the day on November 30th. There were a ton of new mechanics for this event, so please do stop by to give us some feedback if you have time. For every 20 survey submissions we receive, we will be raffling off 1 random prize shop item from the event! In order to be eligible for the raffle, please be sure to include your username on your survey form. Of course, you are more than welcome to remain anonymous if that is your preference.
Posted 11/24/19, edited 12/04/19
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For your consideration, I saved the notification every time the robot/autobalancer swatted me edit: Any chance we could see the “alt text” for the other ending? Or was it predetermined that good would prvails? (oops, after I type the question out the answer seems obvious..)
Posted 11/24/19, edited 11/24/19
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we were actually certain the cursed would win, so that’s the only ending we had written up.. and then we frantically had to write a healer ending. Here is the alt. ending text:
Edit because I missed the question: Ishy and Sapphy We will be putting that into the regular shops next week!
Posted 11/24/19, edited 11/24/19
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Kippie It’ll desaturate a pet somewhere between 1% - 100% desaturation, and you can try for a new level of desaturation once per day like the driftshroom!
Posted 11/24/19
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Myla EEEXCELLENT…. I now have another nugget sink, as if I wasn’t already perpetually poor lmao. Could other ways to find tealies and pondshrooms be put on the table for consideration? The levels of customizability and characterization from drifting and now desaturating are alluring and it would be really fun to have slightly easier projects to chip at between events. EDIT: ALSO may we please see the fullsizes of the event pets? c:
Posted 11/24/19, edited 11/24/19
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Myla Does that mean the stoneskin item will have the three stages as toggle options?
Posted 11/24/19
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Kippie Yeah! I can discuss that with staff and see if we can include it some other stuff. Lala It’s actually the most toggley and complex item on site. Not only does it have toggles for the different levels (you can have just stage one, stage two, stage three, or all stages, or some, or mix and match, etc.) , but also for the different body parts (head, body, tail, arm). It took forever to make and upload, but it’s super customizable because of that!
Posted 11/24/19
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Myla <3333333333333333333333333333333333333333333333333!!!!!!!!! Well, I guess I don’t need as many gloomshrooms as I thought then :O
Posted 11/24/19
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Jacq and for anyone else interested, the new interface now looks like this:
Posted 11/24/19, edited 11/24/19
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YOU CANNOT “NORMAL” SATURATION OR DRIFT WITHOUT UNCHECKING THE OTHER BOX, AND THAT MEANS YOU WILL NOT BE ABLE TO GO BACK TO A SATURATION OR DRIFT FROM A PREVIOUS DAY!Lala What do you mean? The two are entirely separate. Unchecking gloomshroom does not affect drift, and unchecking driftshroom does not affect gloom. You can undrift/redrift without removing gloom, and you can ungloom/regloom without removing drift.
Posted 11/24/19, edited 11/24/19
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glitch I just edited it to make it more clear, but uhm, like I said, this might have been an edge case. So what the problem is, is that the “drift” I had on Briar is something I really liked, but it was from like quite possibly a month ago or more. So unchecking “Gloom” would “serious gloom”—however, it leaves “Driftshroom (randomize hue)” which would…give me the hue of the day. So yeah, this isn’t great as two options because keeping a drift or saturation is now an issue.
Posted 11/24/19
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So, uh, now that we have two drifting mechanics on site, I was wondering if it’d be too much trouble to add a hue/saturation simulator on site? (Possible added to the Magic Puddle.) I don’t consider this a high priority thing, but it’d do wonders for quality of life if we can preview different combinations of hue/saturation to site coats without having to download x number of images and a separate art program. :>
Posted 11/24/19
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So unchecking “Gloom” would “serious gloom”—however, it leaves “Driftshroom (randomize hue)” which would…give me the hue of the day.Lala No it does not. See the explanatory text immediately above the checkboxes: To get today’s value, remove the effect then reapply.
Posted 11/24/19
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glitch Edit: So under this new system, one must serious, before a new drift can be generated. As opposed to just hitting the drift button everyday?
Posted 11/24/19, edited 11/24/19
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Just weighing in to say that I find the explanatory text above the checkboxes confusing. I don’t really get what hitting “apply” will do with a box checked vs without it checked or how one would “serious” a pet as in the past. This doesn’t really matter to me as my one drift is a permadrift, but I feel like maybe it could be better explained.
Posted 11/24/19
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the new drift mechanism is super confusing to me. i understand it now in this moment, but i will almost certainly mess it up in the future because it is not intuitive the way the button was. press button —> get drift. now it’s go onto page, box is checked already? UNcheck box. apply. REcheck box. apply AGAIN. the extremely brief instructions aren’t very clear, but the real problem is the process itself is not intuitive. strongly suggesting staff takes another look at this new mechanic. as for the event… well, it really stings that i miss out on the new gloomshroom because i couldn’t participate in the event. if i’d known just pressing the activation button would win me a neat new prize, i would’ve done so and just ignored all the upsetting stuff… :/ this whole event, from the ‘work against others instead of with others’ premise, to the way the mechanics were handled (all the auto-rebalancing wasn’t fun, even as a spectator), to a full third of the points being considered “bonus”, to that final “oops you don’t get one!” of the gloomshroom… it’s all left a terrible taste in my mouth. really disappointing.
Posted 11/24/19
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glitch okay I see what you mean now, but it literally says (randomize hue) after the part which is partly where the confusion is. Maybe “hue shift” and “saturation shift” would be better because it’s be less expecting someone to submit options for and cancel the result half the time and get the result the other?
Posted 11/24/19, edited 11/24/19
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Over all I had a lot of fun with this event! I thought the chaos was amusing and I liked watching the whole thing evil e into something more stable. It was kinda fascinating to me. Plus, it’s different than anything I’ve ever really seen on a pet site so I really liked that! Also don’t participate don’t get a prize, I don’t think that’s a hard concept to understand.
Posted 11/24/19
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glitch can you also check to see if my avatar is updating properly or if I’m doing something wrong? I just even re-saved it and it was showing desaturated serious hue but when I hit save it went back to desaturated drifted hue. It’s also might not be auto updating like it usually does?
Posted 11/24/19
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