Hello! With people spending a lot more time at home and needing things to do, we’ve been taking some time away from our usual Mycena Cave development to fast track getting some more games out to you :) So with that, we are releasing two new games in our games menu:
If you’ve been around a while, you may recognize these games from previous events. We’re also not quite done yet, so keep your eyes peeled for at least one more game in the near future. Note that neither of these new games are good sources of nuggets at the moment. Like any new Mycena Cave game, Gemble is currently in playtesting where we’re recording statistics about played games. This allows us to get an idea of how to scale Gemble nugget rewards to be comparable to our other games. Mycelium, like Mushroom Meals, is a game that exists just for fun and is not tracked or rewarded in any way (we may revisit this in the future at some point, but we currently have no plans to make it a “paid” game for various technical reasons). This effort of making more games available within Mycena Cave was not planned in our schedule, so other tasks have temporarily taken a back seat: we feel that, right now, bringing people more options for low-stress ways to enjoy downtime is more important. We look forward to resuming our planned work (incorporating the feedback from content tagging, incorporating more feedback into the adventure system, incorporating feedback from the marketplace update, etc.) as soon as we can! -glitch
Posted 03/20/20
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Oh man I’m kind of excited bc the hex game is one of my faves and I’d play it for ages when it was out during an event for fun? But on the other hand, not being able to monetize it is kinda disappoint bc I’m really getting burned out on maxing with the current games. Thought: maybe a set number of nugs for each hex game completed, regardless of time or moves? No high scores, but a reward for finishing?
Posted 03/20/20
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Oooh thank you so much, I have been craving playing the hexgame for ages!! I think a perfectly decent way to grant prizes for that (and maybe for the mushroom game?) would probably be like the Potions Master game - a set prize for correctly completing it. 20 nuggets per winning round of Mycelium seems like it’d be a nice way to chip at the daily max - might even be a bit of a low payout for how slow the games are, but it would be roughly the same effort as doing Potions Master (excluding people who have had bugs with Potions Master before or have a hard time differentiating colors)
Posted 03/20/20
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I’m excited for the release of Mycelium and Mastermind. I’ve been looking forward to them since it was hinted that we’d be getting new games back in (fallen stars?). I want to echo previous sentiments and say that I think having a set nugget payout for Mycelium would be a good idea. It’s a really zen game for me, and I’d love to be able to chip away at the daily cap with it.
Posted 03/21/20
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Wonderful to see the return of these games! I really hope a nugget payout on Mycelium will be reconsidered. It’s admittedly pretty frustrating to know the one game I would actually be interested in maxing out for nuggets is the one without any reward. Extra free time, but spending it there just feels pointless. Pretty big bummer.
Posted 03/21/20
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I’m glad to see people have been enjoying the new games :) I realize I should probably have been a little bit clearer. When I said: we currently have no plans to make it a “paid” game for various technical reasonsglitch I meant that there are currently various impediments of a technical nature that prevent us from having Mycelium award nuggets. For the time being, we have determined that the time and effort we could spend attempting to overcome these impediments is better spent on other endeavors.
Posted 03/21/20
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