Feedback results posted here!
Event Feedback
Our event feedback survey is now live, and will be accepting responses through December 10th. As always, we appreciate any thoughts and comments you have regarding this event! We made some tweaks this year and will make changes and tweaks again next year based on feedback responses. We’ll be sure to post our usual feedback summary once the survey has closed. For every 10 survey responses, we will be raffling off 1 random non-mushroom prize from the event. Event Credits I’d love to take some time to thank and recognize staff who helped out with this event! Event lead Coding, event maintenace Writing + more! Art I’d just like to write an extra acknowledgement and thanks to those who were able to help with this event! I had to really rely on the staff team to get this up and running since I was sick for a lot of the heavy duty work. I was supposed to heavily contribute to the event art this time around but other artists stepped in to help collaborate or take things off my plate. The fall event end of “event season”—there is not much of a break between working on the spring -> summer -> and then fall event. We’re all pretty ready for a break by the time fall rolls around, so I was extra grateful to everyone for helping. And thank you to the community for your participation! We get a lot of satisfaction out of seeing the community play and enjoy our events and it’s why it’s worth putting the effort into getting these up and running every season! <3
Posted 12/02/21, edited 02/10/22
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I apologize for the big delay in getting the results posted; we should be more timely about it in the future! Feedback Survey Results Overview In total, we had 66 responses to the feedback survey.
Charts were copy/pasted from Google Forms unless otherwise stated.
Repeated Comments
Comments about the event overall Comments about random encounters Some people mentioned they’d prefer to know which recolours were specifically from the random encounters upfront and which shops they’d be heading into, and others suggested a weighting system that prioritises encounters you haven’t yet gotten (note: we currently don’t have a way of doing that) Comments about ingredient balance Comments about the battleship mechanic As always, thank you to those who took the time to fill out the survey! As a reminder, if you didn’t see your sentiment echoed in the comments above, it doesn’t mean that we didn’t read it or consider it; these results tend to take the larger themes from analyzing the comments rather than focusing on individual ones. Also, a special thanks goes to Hyasynthetic for analyzing the feedback results! Prize Raffle
7 winners were chosen via random number generator, are are as follows:
Posted 02/10/22, edited 02/10/22
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I’ve never thought the ingredients for the crafting events really felt unbalanced but I tend to craft things The Second I Can instead of holding onto all my ingredients so I can craft only the highest-value items. I’d definitely welcome a trade-in feature in the future, especially early on in an event I know I’d take advantage of it, but an alternative suggestion might be to put a bigger emphasis on crafting things as you can so ingredients don’t have the chance to build up like that? While I’m thinking about it, the board feels like a perfect size on mobile when you can see pretty much all of it at once, but on desktop especially at wider resolutions I could only ever see half of it at a time so I tended to save the battleship segments for when I was on my phone. Thanks staff for putting the event together, it was a really fun one :D And thanks for the feedback wrapup, these are always fun to read!
Posted 02/10/22
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