Wheeeee So when I said we had one almost finished, I wasn’t kidding :D. Here’s announcing our new game: Mushroom Meals
It’s your job to help the chefs prepare balanced meals for Mycenians — and what could be more balanced than nine different kinds of mushrooms? The catch: due to limited space in the kitchen (we… probably need a better excuse than this… help me out here) you can only have one of each kind of mushroom in each row and column. In fact, the chefs have commented that it seems remarkably similar to a game they heard tell of called Sudoku (lucky guess, whoever mentioned it on your surveys >:P). Check it out in the Games menu! Important note: rather than trying to guess what good nugget-payouts would be, we’re going to collect some data first. So, while it’s in playesting more, nugget payouts are very very low. We’re recording statistics for every game played though, to help us come up with good numbers. So, the more you play now, the better a result we’ll get, and the less likely we’ll need to change the payouts down the line. Also, once this comes out of playtesting, we’ll increase the cumulative games nugget cap to 3k per day :)
Posted 02/14/14, edited 02/14/14
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As a veteran player of Sudoku, I do have one interface suggestion. In one of the app games I have with Sudoku, you have the ability to highlight a certain number (such as highlight all the ones). I think that would be a nice option to have, just to make the numbers more clear. Especially when there are no numbers. This was done by clicking on a number (in this case mushroom) already given to you. So if you clicked a five, all the fives would highlight. But oh my gosh, I’m excited for Sudoku! Edit: Glitch. The difficulties are backwards. I played a simple game and I was like “Man this is the hardest simple game I’ve played. Did I really pick simple?” So I exited it out. Then I was like “...what if?” Then I picked advanced and it’s the easiest thing ever.
Posted 02/14/14, edited 02/14/14
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Hm, maybe I did get lucky. As the beginning was easy but now it’s tough. But that still doesn’t explain why the simple was difficult too. I’ll have to try another simple and then I’ll report back with an edit. Edit: Simple seems really tough for simple still. Now I’m wondering if it’s not the difficulties being mixed up rather than.. they’re not working at all. I don’t seem a big difficulty jump between simple and advanced. Which is.. strange. I don’t seem to see any difficulty jump at ALL. Also, there’s no way to save the mushrooms we picked? I went away from the board and came back the board was completely restarted D:
Posted 02/14/14, edited 02/14/14
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Just to clarify, once the 3k cap is introduced does that mean we’ll be able to earn all of the 3k nuggets playing Cave In if we choose to? Or do we have to split it between Mushroom Meals as well? //Edit: Not having any problems with the interface, it’s super fun. :D But… Are the numbers still supposed to show up on the mushrooms you put in when you’ve gone with the no numbers feature?
Posted 02/14/14, edited 02/14/14
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Nyfeaena: I asked this, and you can play nothing but Cave In to earn your nuggets for the day. You don’t have to play both. :3
Posted 02/14/14
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glitch; this may just be me, but when you’re playing without numbers, when you’re filling in empty spaces the numbers are coming up on the shrooms - which is very distracting and is making it super hard to really see and compare what’s in those spots. It might be better, if playing with no numbers, that the sections you’re filling in don’t have numbers either. (Again…may just be a personal preference of mine. I just can’t see the shrooms behind the numbers. D: )
Posted 02/14/14, edited 02/14/14
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A suggestion - If we pick to hide numbers, can we have it that it hides ALL numbers? So even the mushrooms we place.
Posted 02/14/14
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Aaaah! I love suduko so much! The only issue though is (it might just be my weird mind) I’m having a -lot- of trouble playing the game without the usual dividing lines between the individual sudoku squares. Would it be too much to ask to add in those lines? I don’t know why it’s throwing me off so much, I’m normally a lot better at sudoku :c And maybe Simple mode should cost 0 nuggets? The payout can be super low, but sometimes someone might just want to practice, or may not have many nuggets themselves.
Posted 02/14/14
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I think it would be easier if we were able to select one of the mushrooms from the bottom, and then click the square you want that particular mushroom in. I would prefer doing that rather than clicking a square multiple times in order to cycle through the different mushroom choices. Also, if that was done you would have to make the playing screen slightly smaller because (on my screen at least) you have to scroll down to see the list of mushrooms. Edit: I thought of another thing. Once all nine of a certain mushroom is in the board, it would be nice if it wouldn’t be able to be selected anymore so you don’t put extra of that certain mushroom onto the board. This would only be the case if all those mushrooms had been locked, though.
Posted 02/14/14, edited 02/14/14
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Meesh, playing the game doesn’t cost you anything. The numbers beside the difficulty are the current payouts. ^___^
Posted 02/14/14
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Well, looks like I should never play a mycena game while half asleep xD I didn’t even realize nuggets weren’t being deducted! Thanks for the headsup! Edit: But yeah, I kind of wish there was an easier way to put in mushrooms than clickscrolling. Maybe you click a square to select it and then type 1-9 to place a shroom?
Posted 02/14/14, edited 02/14/14
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Lunakiri: whoops! that’s a bug :D When numbers are hidden they’re meant to be hidden everywhere. Fixed!
Posted 02/14/14, edited 02/14/14
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Sweet, now we can commit Sudoku on Mycena!
—Put a number in a spot either by typing the number (keyboard) or selecting it from along the bottom. Both equally good. —I really love when Sudoku programs have a note function - so you can put a mini 7 and a mini 2 in a box as a note to self saying that box can contain either 7 or 2. That sort of thing. —The little mushroom along the bottom blacks out once you’ve put at least one in every plate, so you can see it’s finished. Doesn’t prevent you from putting in more of that mushroom, and doesn’t say/imply you have everything right - just says you have at least one per plate.
—Sweet art! The mushies are adorable and distinctive. I especially like how 7 mushie lines up with the 7. The plates are pretty cute as well. —Cute idea - a great way of doing Mycena-style Sudoku ^w^ —Fuck yeah, Sudoku. Thank you!
Posted 02/15/14
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OMG! sudoku!! merry christmas to me :D just played a game in the simple setting, it took me a while but I just wanted to see how it works. I agree that there should be some other way to input numbershrooms, since it is a bit time consuming to click through them. I don’t have time to test out the different difficulties right now but whatever they may be, I don’t think they’re relevant until a nugget output has been determined anyway :) it looks good!!
Posted 02/15/14
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Could there maybe be a “Clear All” option that removes all the mushrooms you’ve placed? So far you can just cancel the game and start over with a new board, but earlier I botched up badly and would rather have restarted on the same board as I was using. However I was nearly done by the time I realized my mistake, and cyclingg AAAALLL the mushroom fields to empty seemed a bit too tedious.
Posted 02/15/14
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I just played a few rounds, didn’t win anything, fey is pretty terrible at sudoku,apparently? xD Things I would change: Things l like: Longwinded babble is long winded. Anyways, I’m happy to see a sudoku-esque game here. :3
Posted 02/15/14
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I for instance have it easier with numbers. Because then I can have a thought process like “Okay so one cant go there, but two can” instead of “Mushroom can’t go there but Mushroom can” of course, you could just say “The blue one can go there but the pink one can” but some people (me included) would probably rather just be able to use a number than think of a term for the mushrooms. In my case cause I’m lazy, but I’m sure there are other reasons xD
Posted 02/15/14
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Numbers are easier, I feel, because you’ve been tuned to counting from 1 to 9 (..hopefully) from a very young age. It therefore becomes very easy to ‘count’ through them to spot the numbers that are missing when you are checking within boxes, rows or columns. (“1, 2, 3, 4, oh 5 is missing, 6, 7 is missing too, 8, 9 is missing.”) If you’re very visually oriented and you’ve gotten used to all 9 mushrooms, then yes, I’d say it’s definitely possible that spotting the missing mushrooms is just as easy for you (or maybe even easier, though I’d have to see that tested to see it proven) as missing numbers :) I do believe that’s quite rare, though, so I think you’re just lucky :D To give some ground to these statements, for me on simple I steady 8-10 minutes with numbers, but 15-17 without numbers. On easy, I steady 15 minutes with numbers, and 28-30 without numbers. With practise, both will get better I’m sure (I hadn’t done Sudoku in years, hence the bad times xD), but all the same, it’s a definite trend. In me, anyway. Also, for intermediate (and definitely hard), I’ve had to take the board without numbers to paper, to figure it out with numbers & then go back and solve it here >> That’s mostly due to the lack of notes, but.. even then, lol. -sucks at images- -x- Regarding the ‘simple’ difficulty feeling ‘harder’ than the easy or even the intermediate difficulty, for me personally I observed that, having had experience solving (a -lot- of..) Sudoku, I was just thinking too hard on the simple ones. When I chose to reduce my strategy to thinking simple, I started getting steady times & never getting stuck. When I tried to think hard, making notes as I went, I oversaw simple things because I tried complicated strategies. I also observed that intermediate did end up getting harder at some point. Even though the beginning, or certain intervals, were fairly easy. I was cheeky & went forth and checked a couple games in a difficulty rater, and they matched up perfectly to regular, ‘known’, widely used easy/medium/advanced/hard levels, so I do think the generation algorithms are probably correct. -x- Another thing I’ve reported to glitch:
Posted 02/15/14, edited 02/15/14
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I’ve noticed something when trying to do ‘Easy’ level. Out of ten games, none of those games started with all nine numbers somewhere on the board. Compared to other ‘easy’ Sudoku levels in books and online, 10 out of 10 all started with all nine numbers. I noticed this from the very first game I started playing on ‘Easy’. I timed myself doing ten online Sudoku games and came out with an average of 4.88 minutes. If, say, ‘Easy’ level was listed at 100 nuggets, and I wanted to max out on Sudoku and not Cave-In, I would have to sit here for 11 hours in order to reach that max. I play Sudoku all the time, and for me the ‘Easy’ level seems more like ‘Medium/Intermediate’ than Easy, and I honestly think it’s because it’s not giving you all nine numbers on the board somewhere. D: I can’t be sure this is the cause because I can’t find any game that starts with all nine numbers anywhere to do a calculation and to time myself. But I think that is what is throwing me off… Something’s not quite right. e___e’
Posted 02/15/14
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I think the ‘simple’ difficulty on mycena has a generation algorithm that is comparable to maybe a 2 or even 3 star puzzle in a puzzle book :) The puzzle books usually offer sudoku that have extra numbers already filled in that were not essentially required to be able to complete it (which seems to be the simplest puzzle option here), just for the sake of teaching players how to think logically and know how to reason to fill them in. In my head I totally keep referring to the difficulty levels as easy, medium, advanced and expert, lol, instead of simple through hard =P With regards to the pay out, I think glitch is going to look at the average amount of time the difficulties take players (all together) and then up the nugget reward such that ‘on average’, capping through sudoku would take just as long as capping through cave in. For individual users that would still be way off the mark, though, so then you get to pick whichever is either faster or more enjoyable to you :) I’m really curious about how everyone is timing, on average :D /totaldataanalysisgeek ee~ I’m a little overexcited xD
Posted 02/15/14, edited 02/15/14
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Mobile comment: There is no way to ‘lock’ shroomies on mobile since there isn’t a right click button. General comment: Agree with plasma x_x It’s possible but annoying when you are missing one of the numbers. Idea also, if the payout is high enough, make it so that partially finished puzzles can still pay out after a certain point. (This would be one way to get around the time it takes to finish one.) As long as the numbers that are filled in are still correct, then you’re fine. have the scoring system set up that the prize for winning is worth it though. I’ve personally only completed one puzzle but I got almost to completion before time restraints or other factors fell in. A way to save your numbers would be nice. Close Tab+come back to it numbers still there. As for the numbers- if you’ve learned to do sudoku already you’re going to be used to counting 1-9 as you’re doing it. But whatevs. People have already mentioned the varying ways you could change the interface, Possibly even integrate like a box containing 9 of each mushroom? (like think as if they’re in a kitchen- wooden box thing) click the mushy you want then click where you want to place. =)
Posted 02/15/14
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