Adventures have a set of inbuilt stats that adventurers can customize for their character from the embark page. These are as follows:
Adventurer stats are set to 10 by default, as these are neutral stats with no bonuses or drawbacks in stat checks. However, every 2 points added to a stat results in a stat modifier of 1.
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Constitution works slightly differently in that each point in CON gives the character slightly more health, based on a percentage of the max HP set by the adventure itself.
From the embark screen, stats can be set between a minimum of 8 and a maximum of 17. The maximum can be pushed as high as 25 through the use of stat modifiers throughout the adventure, although it is highly unlikely the adventurer will reach that maximum.
There are a number of actions associated with stats, allowing for the addition or subtraction of stat points, as well as the ability to use stats to advance the adventure.
Attribute check | An if-check specifically used for adventurer stats. It has several fields which need to be specified in order for it to run correctly.
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Stat Increment | Increases the specified stat by 1. | ||||||
Stat Decrement | Decreases the specified stat by 1. | ||||||
Stat Set | This allows you to add or subtract a specified number from the specified stat. It has several fields which need to be specified in order for it to run correctly.
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