Maybe it could be paired with a raffle as well. Let the people with lots of money duke it out while the rest of us sit on our raffle tickets and eat popcorn on the sidelines.Dakota Riley Yeah that’s basically what I thought of when I suggested an auction, and pairing it with a raffle could also help appease those who don’t have enough money for an auction. I wouldn’t say make it either/or because those who lose the raffle have no chance of winning anything, but allowing a few users to focus on one thing while everyone else can sit back content with their raffle tickets seems nice. And fair(er). Ally: I-I’m not arguing. I don’t want to seem like I am. And I am also in favor of gold sinks. In my year of being on here, the most major change I’ve noticed has been the 200-300 drop in nugget price of the gems in the exchange. Not that I’ve been watching the economy like a hawk (I don’t watch items so I can’t speak about them), but Mycena’s economy still seems a lot healthier than any other pet site I’ve personally played for a length of time. While it is hard enough to get items here, it’s not impossible, but adding a little extra padding in the form of another gold sink or two might help keep the economy as it is for a little longer. And having an auction or more raffles wouldn’t add too much because they aren’t too often already, so they wouldn’t take out too much at any given time. An auction or multiple auctions wouldn’t take from more than a handful of users but how is that different from the amount of nuggets being spent by the users gaining an unfair advantage now as they have others purchase tickets for them? Since it is directly being spent by those who win the auction, I might suppose it would make a little more of that currency go away since I’d assume they’re paying other users for the ability to use them for the raffle. Instead of lining those users’ pockets it’s now being taken out of the economy, not recycled.
Posted 08/10/15
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There might be a good way to do a gold sink. If there is an alchemy component where users have to spend nuggets to progressively get better, and the prices get higher the more leveled up you get. Yeah, I’ve seen this in other pet sites, but it does work well as a gold sink—especially if we were to combine what we get for free in the fishing game. Another way to make a gold sink would be an event that requires some spending to get prizes and move onto the next level. Sorry I might’ve jumped in the middle of the conversation, but I heard ‘gold sink’ and felt the need to give out a few ideas. HBSjhvldgfd
Posted 08/10/15
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Very interesting discussion going on in here! Definitely a lot to think about :) A few quick points I’d like to make: Well, I’m not suggesting that every raffle be uncapped — just one every now & then.Ally This is actually a really interesting idea, and one that we’ve discussed a little behind the scenes. The main reason that we haven’t tried it is because raffles don’t happen every day, opinions are fast and memories are short. That is, if we ran a raffle in September that was uncapped, we worry that it may alienate the people who would feel like they essentially “have no chance”, seeing as they’d feel as though they missed out on an otherwise potentially valuable event that does not happen all that often (i.e. think about how a poorer player might feel if this raffle was uncapped). The fact that it’s the exception rather than the rule is something that might not go very far in consoling disappointed users (or users for whom this is their first raffle, etc). It’s still very interesting, and maybe something we’ll try out in the future… just something we’ve generally been nervous about what its reception would be. If you pay any attention to the gem exchange on a regular basis you can notice the same players routinely selling large quantities of gems for whatever low price they can get and making it harder for others to sell at a reasonable price for whatever meager gems they have.Hina Actually, this is to a certain extent by design. We never intended the final gem price to be 3600 nuggets, as we expected the player-to-player sales to be a significant way of acquiring gems, with the shop price simply being the “upper limit”. The idea was that it would help players who earn their gems via nuggets, as they would (hopefully) almost never have to buy them from the site itself, while providing an avenue for people who spend money on gems to acquire nuggets as well. In fact, originally gems were a fair bit more expensive iirc, but when we noticed that gem sales weren’t really happening much we dropped it down. So I’m actually pretty glad that this is finally taking off and becoming a regular feature :) If there is an alchemy component where users have to spend nuggets to progressively get better, and the prices get higher the more leveled up you get. Yeah, I’ve seen this in other pet sites, but it does work well as a gold sink—especially if we were to combine what we get for free in the fishing game.TheLaughingStar What an interesting idea! I’m not sure it’d fit terribly well with the play style of Mycena Cave (as it would by definition either result in valuable sellable items for rich players in which case it fails as a gold sink, or items for rich players which poorer players cannot have access to). It’s a tricky balance, as we’d need to find some kind of reward system that (a) doesn’t make you richer, but (b) is still worth doing, while (c) not making something desirable but unattainable by by less wealthy players. But something along those lines is definitely an idea worth thinking about!
Posted 08/10/15, edited 08/10/15
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raus When GCS’ are sold on the forums, they get a lot of high bids (i.e. 120+ gems worth). I’m not sure how many people are buying tickets & how many, but I doubt it’s anywhere near that amount. People are willing to spend more when there’s less of a risk of losing what they’re acquired. Raffles are chance based, auctions aren’t. It would draw large amounts of currency from richer players, which could help the division between rich & poor. If you could find where Glitch said that (or if he’d be a dear & post it himself), that’d be greatly appreciated. I am very curious. Don’t get me wrong, I like auctions. But they actually encourage hoarding and are not as effective a currency dump.Hina To be fair, the way that MC is set up now, hoarding is all ready encouraged with bank interest. On one hand, it can be seen as “positive” because if you want to keep your bank interest high, there’s an incentive to keep your money tucked in your bank & not to spend. It can also be “negative”, those of us with large amounts of currency are gaining large amounts of money by simply collecting interest every day. I can see how that could easily cause a big division between poor and rich. There are pros and cons to having something like that. When you have a high interest, you’re encouraged to keep the bulk of nuggets you have to keep the money flowing. There are players who will hoard the bulk the of their nuggets until this is eliminated. I’d personally rather keep the interest than to consistently win every auction. EDIT: I’d also love an open discussion on it, Glitch. :)
Posted 08/10/15, edited 08/10/15
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The reason we have a slowing interest rate is that the bank balances of our players varies greatly, from just a couple nuggets to just shy of two million — and it’s not just an outlier, we actually have a number of users with extraordinarily high bank balances. With the current interest rate, a 2 million nugget bank balance means getting about half a gem every day just for collecting interest.glitch Here’s where I remember his comment from, back in December. It was in response to someone worrying about currency being too hard to acquire here I think? Anyway I guess those users “just shy of two million” are what I’m thinking of. That whole thread is a bit.. Not what this discussion is after, so I’m not trying to bring that whole discussion into this one. It’s somewhat relevant though. Edit: Perhaps I was reading a bit more into it, or maybe I was remembering another comment and getting things mixed up, but I digress. I can’t think of what else might be making me remember a larger discussion of rich vs poor.
Posted 08/10/15, edited 08/10/15
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Oh glitch I know that. And I appreciate that. My comment was more along the lines of times that people flood the gem market with large amounts of gems for far lower prices then anyone else is willing to go because they don’t have bulk quantities to sell, basically shutting out other sellers. As I said, it is what it is. And there isn’t really any way to prevent such things. People are going to play how they want. It was more or less an explanation to Arintol how people are managing to bring in the big nugs when there’s a game cap and user shops only go so far. Ally that’s why I suggested a need for a consistent dump with some sort of worthwhile incentive. Some kind of daily or something that might encourage the nuggetaires to dip into their bank accounts more often then a raffle or auction. I agree with glitch, some kind of a discussion on gold sinks would be great. I’d love some more content and activities on here.
Posted 08/10/15, edited 08/10/15
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raus Hina glitch
Posted 08/10/15
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There is no theoretical cap, but in practice, there sort of is. This is what the interest rates look like (you can ignore the green line, that’s the old interest rate that we used before March 2014): As you can see, it continues to rise as your balance increases, but after a certain point it rises so slowly that it doesn’t make a material difference. For example, at a balance of 2 million nuggets, your daily interest is 1720 nuggets. You’d need to double that to break 2000. 10 million would net you 2346 and 100 million would net you 2555.
Posted 08/10/15
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I still don’t necessarily see a reason for a gold sink. Making a gold sink wouldn’t benefit the poorer players in any way, it would only take from the rich and maybe give meager benefits. A system like that could damage the economy because the richer players wouldn’t be able to/willing to buy from the poorer players.
Posted 08/10/15
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What a pretty custom Tamako! You did a wonderful job! I’m dead broke, but hopefully my one free ticket will get me that pretty custom! ;3 Good luck to everyone! <3
Posted 08/10/15
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Raffles are designed for more than just providing gold sinks; they also introduce rare items into the economy. I was surprised when I saw they’re releasing ten of them. Besides, they’re fun :). Having too much money in an economy isn’t the ideal & you want to draw money out. You don’t want inflation in a game, it makes it extremely difficult for newer players who can’t afford items due to their pricing & would increase the gap between rich and poor players. You can see this in other sites that are popular/well known (e.g. Neopets, Gaia Online).
Posted 08/10/15
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I really agree with Arintol. I’ve gotten above 100k nuggets once but that’s only because I was saving for two things at a time. :| Don’t get me wrong, I know that my bank account is sad and empty because a majority of days I don’t bother maxing out because it’s tedious and annoying, and I don’t have the irl funds to sell gems or CC, or buy things with CC or gems. But the point is that I don’t have a lot of nuggets in the bank, and I know a lot of other people don’t either. So like, while LaughingStar’s ideas are neat, I also feel like they’d just make me angry were they actually implemented because, unless the money required was very small (in which case what’s the point?) I wouldn’t be able to take part. It’s not like there aren’t things already taking money out of the economy (site shops, raffles, etc). Like Arintol said, there’s always gonna be rich players, but there’s always gonna be MORE poor players. Something like an auction seems like a good idea (especially when paired with a capped raffle) because an auction is basically literally a way to say ‘hey, we want some money out of the economy, fight over this thing’. There can also be more than one raffle at a time to empty, potentially, more than one bank account at a time. Poorer users know that they can’t win, so it’s sorta a bummer, but in comes the raffle to save the day! Besides, raffles/auctions are exciting! Something that’s actually, like, a site feature that rewards people for spending money just sucks because the poor players that can barely afford OotS most months get completely alienated in some unnecessary attempt to suck some nuggets from the site. Maybe way don the line, but right now I definitely don’t think that’s really necessary. -slams fist on table- I’d like to return to my age-old cry for some sort of game that involves gambling.
Posted 08/10/15
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I’m going to sit this one out as well (other than the first free ticket). I’m just not able to sink more nuggets so soon after the last event. It’s a really beautiful coat though, Tama! As for the gold sink debate, I tend to lean with Arintol. I feel it’s a risky move because it alienates poorer or ‘casual’ players if you start to introduce site content solely for the wealthy. I don’t really see the issue with some people being rich as long as they’re not allowed to abuse their funds by, say, purchasing extra raffle tickets beyond the cap. That’s just incredibly arrogant and elitist behavior to me. Unfortunately, it doesn’t shock me that it’s been happening.
Posted 08/10/15
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I feel it’s a risky move because it alienates poorer or ‘casual’ players if you start to introduce site content solely for the wealthy.Auswren I think you are misinterpreting what we mean by a gold sink. It is not specifically “solely” for the wealthy. A gold sink is simply a method that removes currency from the game. The site shops and raffle tickets are gold sinks - the nuggets are removed from play, basically deleted. Anyone can use a gold sink. But they are only effective if people use them.
Posted 08/10/15
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I personally don’t think gold sinks are needed now since this place does seem to have one of the healthiest economies I’ve seen so far, but it is a good thing to think about for future occasions as the site grows in size (and maybe as an alternative to keep the economy going). I merely suggested a few ideas I’ve seen in way bigger sites when they were attempting to keep their economies going steady, like Gaia Online before everything went belly up with inflation and all they desperately needed were gold sinks. EDIT: Also, Hina explained it the best above my reply.
Posted 08/10/15, edited 08/10/15
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I’m glad to hear staff is addressing the issue of people selling their tickets. I remember a couple auctions ago, this topic came up in the chat room and though most of us agreed that it shouldn’t be allowed since the rule of the raffle was x number of tickets, it did bring to light that technically it wasn’t forbidden. Also, Tamako did a lovely job on this one! Here’s hoping! Good luck everyone ^^
Posted 08/10/15
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I’m not saying the raffles or shops are bad. I just haven’t been considering them as gold sinks per-say, because there’s a limit to how much you can spend there. (Unless you want a few hundred of the shop items for some reason.)
Posted 08/10/15
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First off I’d like to just say that seeing a discussion like this is super refreshing! A lot of smart ideas going on here, and its especially nice seeing staff give a lil behind the scenes and discuss things they’ve discussed! Sinks are important, but I think the fact that a limited amount of Nuggets can be earned each day kinda balances things out for the site? I am newer so I may be 110% wrong… especially since some people have been saying that there are really rich users. Older players have accumulated more… which makes sense. As far as currency sinks, they can be good but also annoying at times. I work for another petsite, a pretty small one and we have a Wishing Well where people can toss in points every day and wish for any item on site… it does tend to sometimes be only rich people that toss in a lot win it, and it discourages poorer people from playing, so there tends to be some animosity about it, which is sad. One of the things about it is that there is no cap on donations, so people can literally toss in a TON… I think that maybe if there was a max donation amount it would create less animosity. It does work as a very good currency sink though! It removes a TON each day and helps rare items circulate…. it just tends to cause drama. :( So that’s my thoughts on currency sinks… I have also seen them get really out of hand on places like Neopets, they make currency and item sink events fairly frequently and its never quite done right where everyone can enjoy it. @_____@ Whenever they are made, its a fine line and they need to be balanced well. I think a wishing well or something could maybe work here… but there’s not a ton of items on site so maybe it would saturate the site with too many nicer items. I feel like the economy is probably fine without them for now… though as I said I’m new and maybe 1000% wrong :P
Posted 08/10/15, edited 08/10/15
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So, I have a weird idea about possibly countering the alienating factor of unlimited ticket-raffles, if that’s a thing that might happen. Why not have a raffle, at a close interval of time or perhaps at the same time, that everyone gets one free ticket and that’s IT? I understand that it really wouldn’t benefit the economy much, but it may be a very good morale-booster. No need to save, no bonus for richer users, everyone has a completely equal chance to get a cool thing. Of course, some kind of measure would need to be taken so that a user couldn’t win BOTH raffles, and I’m not great at figuring out mechanics, but it’s a shot in the dark.
Posted 08/10/15
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Results!
Congratulations to those who won, prizes
Posted 08/14/15, edited 08/14/15
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Oh, I see that one of the grand prizes was won by staff… so here’s what we’ll do. I’ll draw one more ticket for an eleventh glowing changingshroom (putting everyone’s tickets back in the bowl first). So to be completely clear, people who have already won in this raffle are eligible to win this eleventh GCS (to be fair to the people who won a cave capsule). So… stand by for one more ticket drawing! EDIT:
Posted 08/14/15, edited 08/14/15
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