Community Deck Submissions Submission Requirements Your deck submission may follow the writing centric criteria or the art-centric criteria. It can follow both, but does not need to in order to qualify for a participation prize. Option A: Writing-Centric Submission Your post must contain these elements in order for it to qualify for a participation prize if submitting under the writing-centric criteria
Rules: Everyone starts out with 10 random cards in their hands. Pick one of the cards and pass the rest clockwise. Repeat 9 more times until the cards have been distributed. The player with the most points in their hand at the end of the game is the most observant ranger! Point Values:
Why did I chose this for my community card? Option B: Art-Centric Submission Your post must contain these elements in order for it to qualify for a participation prize if submitting under the art-centric criteria
Myla: Submission Instructions
Resources You may make your own card, or use the templates provided here! .PSD (will work in SAI, Photoshop, and CSP)
Links Post your Community Deck submissions here! Questions about character decks should be asked in the Mycena Deck thread.
Posted 06/21/18, edited 06/21/18
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Creature art by DelightfulDragon The Beast is a quiet creature, seeming to prefer its own company over that of others. It is not malign and has no desire to harm others. If threatened, the Beast would rather retreat into safety than attack, and will only lash out at another if retreat is impossible. Despite its name and appearance, and much like the creature it represents, the Beast is not an inherently bad card. If drawn upright: If drawn inverse
Posted 06/22/18
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Hero: Malis Vitterfolk Skills: Malis is a bit of a ‘jack-of-all-trades’ when it comes to her healing abilities. She is able to patch on the fly or channel a deeper healing current if given time. A single tap triggers her quick heal. It is a short burst that invigorates and revives flagging spirits. If you need her larger heal she needs to charge for a single turn before summoning a totem that heals in an area around it. The longer she charges before placing the totem, the stronger and longer the heal lasts. Activity: As a character, when she is not supporting others, Malis enjoys crafting and the arts. She especially likes to design costumes and weapons. Projects have a tendency to grow a little too big for the moment which can be a bit overwhelming but Malis usually pulls through with the help of the Loa. Description: Long thick dreads crown a cheerful blue face. Malis only has one tusk as she lost the other one in battle. She loves to wear primary colours accented with holds and each dark tattoo on her body tells a story. She loves her friends with a fire of the spirits and the best way to get on her bad side is to attack one of her friends.
Posted 06/23/18, edited 07/05/18
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A fat little magical panda with a fondness for legumes. Once per day, their magic allows you to draw upon that greatest of assets – half-baked, half-remembered pieces of trivia. The card game in which this card is used is a card based RPG. Every round of the game represents one ‘day’. One player takes control of a villain card, and the others hero cards – these are ‘face’ cards. They take turns gathering assets to buff their stats or the stats of their villainous lair. In the final confrontation, various scores such as strength, wealth, allies and knowledge are compared and a winner declared. Chickpea is a helper card rather than a hero, villain or asset card. Rather than stepping into the spotlight themselves or being directly consumed, they have unlimited once per day uses. They come into use because certain assets are only able to be gathered when the player can pass skill checks or otherwise roleplay a bluff. If you have chosen to play a ‘face’ who is currently lacking in both book smarts and charisma, Chickpea can help you out just a little with the various riddles the world throws at you, with their cobbled up third-hand knowledge. Generally this card is more regarded as an asset to beginning players, before they have been able to build up a knowledge base of their own.
Posted 06/24/18, edited 06/24/18
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OregonCoast ~ The Daymaker
See you’re smiling already at the sight of Pixel Pony, and the mention of the beautiful Oregon Coast ^,^ my work is done. Drawn Upright
Drawn upright, this delightful card will dazzle the user with tales of the Oregon coast. From harrowing stories of shipwrecks to haunted lighthouses and beaches, to sunny, lazy days filled with laughing seagulls and darting sandpipers, ooooohing over seastars and sand dollars, finding agates, fossils and beach floats, to stories of daring do in days gone by to nommy nommy stops you simply must indulge in! OregonCoast will tell you loads of things to see and do in their native homeland, and will regal you with stories of the local wildlife that thrive on their farm, along with pony stories and the occasional chatter of mushrooms. The user who holds this card will often find the time has passed quickly, and they are left with a yearing for ice cream, or cheese, or the tang of cold salt sea air. Happiness restored, and stress dropped away. Drawn upside down
Oh dear, the user of this unfortunate draw will quickly realize they can’t go to the beach! Alas they may be stuck in some very hot, humid clime, or simply stuck in their daily grind and unable to retreat to the joys of freedom and glorious days exploring the beach. sighhhhhhh! You stare at your wall calendar of the Oregon Coast and staple your papers together to file.
Posted 06/24/18, edited 06/24/18
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When I drew this, I imagined a tabletop D&D/Magic the Gathering fusion game but since I don’t play either of those, that’s probably irrelevant. More detailed explanation and game board mock-up below! The cards are pentagons because my favorite number is five, and they said I could do any shape. Cards come in five colors; blue, white, red, green, and black. Each color corresponds to one of five territories, which are arranged like slices of a circular pie country and represent a different biome and element. Players create roads, cities, mountains, and more along a predetermined pentagonal grid pattern in order to move and expand their empires. REGIONS
CARD TYPES — Player Deck
CARD TYPES — Game Deck
Everyone’s first move is to create their first city, their capital, at the edge of their region furthest from the center of the board. The goal is to reach the center of the board by building roads and cities, bartering, stealing from other players, and also waging war! It will be the Monopoly of its age!! MUAHAHAH—ahem. Players advance their empires by building along the pentagonal grid printed on the board that I was too lazy to draw. Access is granted to Magic MacGuffin Land after a player has conquered another empire by occupying their capital and taking their “Ruler” card. This player may then enter the Sparkly Land of Magic and become the ruler of the WORLD!!
Posted 06/25/18, edited 06/27/18
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Ability: Bamboozle Playing this card allows you to claim proficiency in any skill you use before your turn is over. If you play this card more than once in a game, all opponents gain the ‘Suspicion’ status effect, giving them advantage in any checks they make against you-no matter what skill is being checked. If your opponent already has proficiency in a skill you apply ‘Bamboozle’ to, they may take the reaction ‘Call BS’ and you must succeed on a CON saving throw in order to continue using ‘Bamboozle’. If there are any cats nearby while this card is in your hand, you are unable to use ‘Bamboozle’ and instead must succeed on a CON saving throw to avoid spending the entire turn attempting to pet the cat. If you succeed on a ‘Bamboozle’ attempt, and one of your opponents has the card ‘Doragon’ or ‘Sid’ in their hand, you must spend your next turn explaining, in detail, just how masterful you are at bamboozling your unwary opponents. If the person who has the ‘Doragon’ or ‘Sid’ card in their hand was the person you used ‘Bamboozle’ against, you must spend the next three turns apologizing profusely to that player and doing everything in your power to make it up to them.
Posted 06/25/18
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Status: QUICKPLAY; PLAY IMMEDIATELY Ability: Quiet Time Effects: Take a time out. Listen to your This card forces you to lose your voice. While you’re still able to perform your standard actions, you can’t declare any rolls with dice, challenges you’d like to make against actions of the game or your companions, and so on and so forth. You can try to roll your INT to challenge, but nobody knows what you’re doing. Seriously, just take it easy for the next two rounds, okay? Bonus: Please make note that this card may be discarded after your two rounds are up in ONE(1) of three ways Your personal stats have NO EFFECT on these rolls. If this card is removed from the game, it cannot be re-added at any point.
Posted 06/26/18, edited 06/26/18
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Posted 06/26/18
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Game Description Once the game begins, players draw from two decks — one with trivia cards, each containing one question from a given category. The second deck contains assist cards, which have special effects that aid the user or hurt one’s opponents. A trivia card is always drawn at least once per turn; once per game, before answering their question for that turn, a player can discard the trivia card they’ve drawn and draw a new one. Each player also rolls a six-sided die once per turn after answering their question. The assist deck can be drawn from if a six is rolled; a draw can also be made if a three is rolled, but only if the player correctly answered their question for that turn. A player can hold up to three assist cards at once; if a fourth is drawn, one must be discarded. Assist cards are also discarded upon use. Once the assist deck runs out of cards, the discard pile is shuffled and then becomes the new assist deck.
Posted 06/26/18
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When drawn, the sweaters card represents uncertainty and possibility. Characterized by a confused cat, the card often comes to those who are at a crossroads in their life, unsure of what exactly will make them happy. This card has come to be associated with confused post-graduates whose friends are all getting engaged and having children while the holder has just learned what the phrase BOGO meant. However, the card does not necessarily represent negativity. When drawn upside down, the card can mean opportunities for growth and emotional fulfillment, depending on which route the card-holder takes. When drawn upright, the card represents a choice that only the card-holder can make. These choices are neither good nor bad, but rather mean that it is time for the card-holder to take on a more active role in their life. At its core, the sweaters card represents the unknown and sometimes frightening elements of the future. There is much to do and much to see, but what matters is what will make you happy. At times, it can represent something as simple as “what ice cream flavor will float my boat today?” At other times, it can represent something much more life changing. It is up to the card-holder to decide.
Posted 06/27/18, edited 07/05/18
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Text reads: Fun design elements:
Posted 06/27/18, edited 06/27/18
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The Bird Handler features Corva bravely offering a leaf of spinach to her two demons: Brendon and R2D2. A pair of beloved, but bratty, budgies. Brendon is the smaller, green and yellow bird, while Artoo is the larger white and blue one. A good bird handler must offer lots of fresh foods and millet along with plenty of head scritches. Drawn Upright: You have appeased our gluttony, human, and proved yourself to be a proper handler and friend. You will be well rewarded with the two best feathered friends you will ever find. You’re part of the flock now! Expect a pair of birds to snuggle on your shoulders for daily naps. Maybe you can even feed them or play with their toys (if you’re into that?). You will be graced with comforting bird song, complete with lots of “I love you!“s and kisses. A sense of joy and safety. Even when it seems everyone else is ignoring you a little birdy will always listen—and maybe even tell you “it’s okay!” when you’re down. Drawn Reverse: Bite the hand that feeds. Your insolence must be punished. A pox upon you, human! The birds are eternally molting—nowhere is free of feathers. They coat your floors and clothes. No matter how much you vacuum there is no end. Incessant screeching fills your ears. There is no escape. They will not be silenced. This is your life now.
Posted 06/27/18
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