Welcome to the Adventure creation quickstart guide! If you're hoping to get your feet wet learning how to create an Adventure, you've come to the right place. Following the 10 steps below, you'll have a simple Adventure up and running in no time!
While we aren't going to cover any particularly advanced mechanics in this guide, we'll cover more than enough to get you on your way making Adventures on par with the Quest for the Icy Soul roleplay event.
In this step, we’ll create the items and enemies that we’ll use in the Adventure. In this case, we need one item (a key for the cell door) and one enemy (the lizard you might find when looking for the key).
In the sidebar to the right:
key
and hit enterlizard
and hit enter
Keys are some of the simplest items possible, because they don’t have to do anything other than just exist. Even so, we’ll give it a description to flesh it out a little bit. The three dots in its prefix indicate that it’s a “misc” type item (as opposed to a weapon, armor, or a “usable item”).
There is nothing subtle about this large iron key. It's big, heavy, and looks like it means business. It has some rust coloration developing on one side.
In order for Adventurers to fight an enemy, we first need to indicate what that battle will be like. We’ll set the lizard’s basic stats, and then define an attack which it will use on the Adventurers. This lizard will be quite difficult to flee from, and be relatively difficult to hit (it is fast after all!) but will be very easy to defeat and won’t hit very hard.
15
4
13
"bite"
"piercing"
That’s it! You’re all done with the structure. All that’s left is to flesh out the commands and encounters
When you’re ready, head on over to Step 6: The Stone Cell.