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Adventure Creation Quickstart Guide

Note: this guide is a basic tutorial to get you started, and does not cover all available features

Welcome to the Adventure creation quickstart guide! If you're hoping to get your feet wet learning how to create an Adventure, you've come to the right place. Following the 10 steps below, you'll have a simple Adventure up and running in no time!

While we aren't going to cover any particularly advanced mechanics in this guide, we'll cover more than enough to get you on your way making Adventures on par with the Quest for the Icy Soul roleplay event.


Step 5: Items and Enemies

In this step, we’ll create the items and enemies that we’ll use in the Adventure. In this case, we need one item (a key for the cell door) and one enemy (the lizard you might find when looking for the key).

 

5.1: Creating the elements

Instructions

In the sidebar to the right:

  • Under ‘Items’, find the ‘New item’ field, fill in key and hit enter
  • Notice that the key has appeared as an item, has received a number prefix and a symbol of three dots
  • Under ‘Enemies’, find the ‘New enemy’ field, fill in lizard and hit enter
  • Notice that the lizard has appeared as an enemy, and has received a number prefix

 

5.2: Configuring the key

Keys are some of the simplest items possible, because they don’t have to do anything other than just exist. Even so, we’ll give it a description to flesh it out a little bit. The three dots in its prefix indicate that it’s a “misc” type item (as opposed to a weapon, armor, or a “usable item”).

Instructions

  • In the sidebar to the right, find the “Items” list and click on “⛬ [1] key”
  • Paste the following under ‘Description’:
    There is nothing subtle about this large iron key. It's big, heavy, and looks like it means business. It has some rust coloration developing on one side.
  • Click ‘Save’ to save your changes

 

5.3: Configuring the lizard

In order for Adventurers to fight an enemy, we first need to indicate what that battle will be like. We’ll set the lizard’s basic stats, and then define an attack which it will use on the Adventurers. This lizard will be quite difficult to flee from, and be relatively difficult to hit (it is fast after all!) but will be very easy to defeat and won’t hit very hard.

Instructions

  • In the sidebar to the right, find the “Enemies” list and click on “[1] lizard”
  • Set the Flee difficulty to 15
  • Set the Base HP to 4
  • Set the Armor Class to 13
  • Under “Attacks”, click the “+” button to create a new attack
  • In the code box underneath:
    • change the “weapon” to "bite"
    • change the “damage_type” to "piercing"
  • Click ‘Save’ to save your changes

 


That’s it! You’re all done with the structure. All that’s left is to flesh out the commands and encounters

When you’re ready, head on over to Step 6: The Stone Cell.