i’ve been experiencing a bit of lag today; i’ll get it to the right color and then it takes 3-5 seconds to register that it’s actually correct. this is only annoying in that i’ll sit there staring at it like “what THERE’S NO DIFFERENCE” and then the message pops up saying i won and i’m like “oh ok.” but i thought i should mention :p i’m using chrome btw.
Posted 07/31/15
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See because I have the same issue on safari, and a notif pops up when you run out of every ingredient, not just one. for me on my ipad, if I click one too many times, it’ll run out and stop registering but I can still click the others if I wanted. Im pretty certain in that case you used up every ingredient.
Posted 08/01/15, edited 08/01/15
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I know that it was already reported and not as bad as the issues a lot of other people are having, but I’ve also been getting that glitch where it tells me I’ve run out of ingredients because I got really close so my browser thought I made the recipe but then the server is like NOPE. So the game ends, even though I didn’t run out of everything.
Posted 08/01/15
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As of now:
Posted 08/05/15, edited 08/06/15
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:o reading this thread I’m only just now realizing that there’s supposed to be words! heehee ^.^ I’ve just assumed all the boxes were supposed to be blank for right now. I am on Safari. As an artist, I really love this game. It’s way easier to keep my attention and grind with this than with cave in, so I hope the nuggets are worth it when we actually get prizes!
Posted 08/09/15
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i see a lot of people mentioning that color strip in the middle, and i know im basically pointing out something that everyone else already did, but i agree- i have to squint and brighten my screen to tell, and even then it’s difficult. at my last eye appointment, i was told my eyes were fine, so i’m pretty sure it’s not me. (i mean, sometimes when im tired my eyes fog up and THEN it’s me but you know) but besides that, it’s a very aesthetically pleasing game, and the colors aren’t too bright or vibrant
Posted 08/10/15
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Potionsmaster now rewards 10 nuggets per win! This is subject to change as we get more reliable data, which we expect to get now that there is an incentive to play :) We’re also still playing with the interface, so don’t be toooo surprised if you see some changes in the near future
Posted 08/11/15, edited 08/11/15
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I have a few questions regarding game mechanics and a small suggestion on payout :D (Sorry if this is confusing, I don’t really know how to word it.) For each different recipe, is there only one possible chance to get the colors right? For example, combinations like 3/1/2 where if you mess up, there isn’t enough of the other potions to make up for the excess of mistake potion. Where on the other hand, the combinations like 2/1/2 can also be achieved at 4/2/4. ....did that make any sense? So my other question is, does the game even work that way? To me, that’s the way it seems. This brings me to my payout suggestion! If the game does work that way, maybe the payout for combinations that can’t be fixed if you mess up can be a little higher than those where you can fix the potion? (Maybe by 5-10 nuggets?) I also agree with Tarot’s on the suggestion that there could be little potion vial apparel items as rare drops from the game. ;w;
Posted 08/11/15
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Definitely my favorite game. Colorssss *q* Echolocation never clicked with me. orz It’s a lot more relaxing to play I suppose. And kind of a random suggestion, but I feel like sound effects/music would be nice. possibly. I know part of my enjoyment when playing TwoDots for example is the bg music heh I didn’t play much when it didn’t reward nuggets. it just seemed like a waste of time >o>
Posted 08/12/15
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Ahh I have a few other comments and one question because my other post was entirely about game mechanics :< As for the (rather silly) question, is the ingredient named “Candied Cryst” supposed to be “Candied Crystal”? As for the comments, I really like the game! It feels really natural for me and sometimes I get recipes in seconds :’) (Many people probably do that but it still feels good when you achieve a few really quickly) The art is incredible (props to Myly) and I love the lil’ wizard/witch bird in the background! The names for the ingredients are fantastic as well. -w- Now for suggestions to the game, maybe there could be a mode that allows a combination to have zero of an ingredient and just be comprised of 2 ingredients. I think there being one of each ingredient makes the game a bit easier, so for a more challenging mode, could that possibly be removed? However the game ends up being finalized, I’m still very excited for it! It’s a game that I don’t get bored of easily because I absolutely love colors and color theory, so I can grind in it better than echolocation or cave in. Thankyou to the MC team for a wonderful game; I don’t think I’ve ever come across a game like it! ;_;
Posted 08/12/15
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For those of you suggesting to make the potions as rare-drop equips. :)! They aren’t dropping yet, but you can play with them in the magic puddle. I’ve also made a different version of the background with a bigger bubble; that’ll be up as soon as glitch can find time to mess with it! Paladin: Oh my gosh, yes, when we were testing the game, one of the test rounds we did allowed for either 2/3 or 3/3 colors to be used and it did make it a lot harder, especially if you had two colors that we sort of close-ish to each other. XD
Posted 08/12/15
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Eyry: I know just the song for this :D In all seriousness though, that sounds like an interesting idea, I’ll need to look into it :) Roan: In every game it’s possible to get the difference between the colors to zero but because of cases like this the game accepts anything with a Cartesian distance (sqrt((r1-r2)^2 + (g1-g2)^2 + (b1-b2)^2)) less than 2. In your screenshot there’s a distance of about 4.2, which indicates to me that maybe our “grace value” of 2 is a little too low. Paladin: Heh, when removing the requirement that there be at least one drop of each ingredient, my success rate went from ~95% to ~40%. Basically my strategy is: put one drop of each ingredient in, and then just click whichever color seems like it’s “needed” the most. You’d think that the strategy would carry over but interestingly I found myself entirely unable ;) Akira: Currently it’s zero ;) as for what it will be, it’s currently undecided, but when it rolls out it will be unannounced. As you play you may suddenly find yourself with a potion, or you may not.
Posted 08/13/15, edited 08/13/15
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