Potions Master is ready for Playtesting! We are proud to introduce Mycena Cave’s newest game: Potions Master! This game is brought to you in response to numerous feedback received for a game that wasn’t ‘logic-based.’ We hope that the result is something that many of you will find fun and satisfying for your daily play! You’ll see the link formally added to our games list dropdown soon. Please note: The game is currently in playtesting mode, so you will not receive any nuggets for the time being. We will collect the data submitted from your plays to determine what the best nugget payout levels will be. Feel free to experiment as much as you want; we welcome and encourage your continued feedback. Furthermore, if you encounter any bugs during gameplay, please let us know here or via echo to glitch. Thanks for helping make Mycena Cave great!
Posted 07/29/15
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Not bad! I really enjoy the color mixing aspect, it’s a little frustrating when the color looks about the same and it isn’t accepted though. (images removed cuz i feel like they take up a lot of space :x ) I know they’re slightly different but. maybe i’m just not used to the game yet? :v I ‘m not really sure if this is a valid ‘complaint’ per se. I’d be interested in what others think about it. The art is gorgeous! I’d love to see the bottles as items— maybe they could be obtained as a rare reward from the game? And of course, thank you for the new game— it’s good to have a little variety ^^ edit: have to agree with below commenter that it’s still kinda logic-y! XD however, I think I’m getting the hang of the game now. I’m definitely going to need an alchemist character now for mc though! :3 edit edit: A couple of questions about mechanics.. Does the order of colors matter? Or is the ‘recipe’ pre determined completely (ie. 3 blue 2 red and 1 yellow, and entering red, blue blue blue yellow red will be accepted)
Posted 07/29/15, edited 07/29/15
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Pooka: That’s what happened when I started playing. I got two in a row and thought to myself “yes, this is my natural artistic ability shining… most excellent…” and then after that I couldn’t do it again for a really long time… hahahaha. >U>
Posted 07/29/15
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Yikes this is not at all what I expected but it’s super neat! Definitely enjoying it, though depending on the eventual payout, I’ll probably still stick to echolocation for my actual nugget making :‘D This is sorta complicated and time consuming.
Posted 07/29/15
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Don’t get me wrong, the game is gorgeous and i freaking love it, but maybe I’m slightly colorblind or something because there are time when I genuinely cannot tell the difference between the colors and it becomes very frustrating. Still, a game I will probably spend too much time playing!
Posted 07/29/15
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Phage: Putting in a color is like adding one unit of color to the pot, and the resulting color is the mixture of what you have put in so far. For example, one drop of pure blue and one drop of pure red will result in the pot being exactly halfway between blue and red (purple). If you then put another drop of red into the pot, the color in the pot is 2/3 red and 1/3 blue (so a reddish-purple). So it is logic based in that you need to act rationally and not add green if you need the color to be more red, but it is not a game where you need to figure out your next move through a logical sequence (like echolocation or cave in).
Posted 07/29/15, edited 07/29/15
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@Ameterasu it may be a while before i figure it out but i managed to get it right once…though i might have to take breaks for the health of my eyes, whew.
Posted 07/29/15
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i did not even notice there was a changing color in a pot or a vial or whatever. the color strip being in the middle there kind of defeats its own purpose as a reference, since in my eyes it keeps changing colors too, probably due to being next to the other ones. like an optical illusion, such as this classic one where tiles a and b are the same color but appear different due to the adjacent tiles. i am not sure how this problem would be rectified, though. maybe that’s the challenge of the game? i think i may have to stick to other games for now as well. i’ve been getting fond of spellstones despite my initial confusion towards it. edit: woops i forgot bbcode is a thing here
Posted 07/29/15, edited 07/29/15
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I like it so far, but I will ditto everyone else who are saying the color strip in the middle is hard to see when it’s a close match. There have been a couple times where I’m 99% sure I got the color matched, but it doesn’t register. Skye had to come over and point out to me that it wasn’t an exact match in those cases. Either my eyes aren’t registering it (i.e. I see it as the exact same color but it’s not) or my monitor needs to be specially adjusted just for this game. Not sure how or if that could be fixed, or if it’s intended to be that way. Sadly if it’s intended to be that way I’ll just stick to Spellstones and Cave In.
Posted 07/29/15
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yeah, i worry a bit about the color differences, because like… i have EXTREMELY high color acuity and it was straining even for me. so for lots of people they won’t be able to tell the difference at all. perhaps the difference between colors needs to be made greater? but i do love the concept and the art <3
Posted 07/29/15
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Dang, I’m an artist and I’m very sensitive to colors but even this was really tough for me. I imagine this would be a difficult game for people who aren’t used to telling shades apart. However, I love love love the concept; I’ll probably play it every once a while. I would also like to echo previous concerns about this being a logic-based game.
Posted 07/29/15
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